domingo, 31 de marzo de 2013

Making of for Lamborghini Gallardo (Maya)

Different views of the car and wireframe:







Glass in Autodesk Maya 2013

Glass bottle created with revolved NURBs in Autodesk Maya  rendered with Mental Ray software and Surface Shaders mateials (no lighting ) : Ramp texture for the background and plain white for fancy white reflections over the glass:







lunes, 25 de marzo de 2013

My first models in 3D



Here are two renders from muy first models created in Autodesk Maya 2013 and Mudbox 2013 for texturing:

1_. Lamborghini Gallardo


2:- Charater inspired in videogame Much´s Oddissey customized. Redered with Mental Ray and final gathering lighting. Fully animated and rigged.
I will soon post the 'making of 'of the proyect. Thanks