Different views of the car and wireframe:
domingo, 31 de marzo de 2013
Glass in Autodesk Maya 2013
Glass bottle created with revolved NURBs in Autodesk Maya rendered with Mental Ray software and Surface Shaders mateials (no lighting ) : Ramp texture for the background and plain white for fancy white reflections over the glass:
sábado, 30 de marzo de 2013
lunes, 25 de marzo de 2013
My first models in 3D
Here are two renders from muy first models created in Autodesk Maya 2013 and Mudbox 2013 for texturing:
1_. Lamborghini Gallardo
2:- Charater inspired in videogame Much´s Oddissey customized. Redered with Mental Ray and final gathering lighting. Fully animated and rigged.
I will soon post the 'making of 'of the proyect. Thanks
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