Production render v.1.0 for the car
First production render with final gathering and a light composition made of 4 AREA LIGHTS and a 1 SPOT LIGHT rendered with mental ray . IT is my own modelling, shading,texturing and lighting work with Autodesk Maya 2013. Revolved NURBS model used as background.
I hope you like it:
--Materials (shaders) used:
·mi_car_paint_passes (mental ray material)
·phong for glass
·phongE´s and phong´s (plastics, chromes,rims,tires,mirror,rearview)
·lambert (ground)
·surface shaders (planes for reflections) .
No hay comentarios:
Publicar un comentario