miércoles, 19 de junio de 2013

Production render v.1.0 for the car

First production render with final gathering and a light composition made of 4 AREA LIGHTS and a  1 SPOT LIGHT rendered with mental ray . IT is my own modelling, shading,texturing and lighting work with Autodesk Maya 2013. Revolved NURBS model used as background.

I hope you like it:






--Materials (shaders) used:

·mi_car_paint_passes (mental ray material)
·phong for glass
·phongE´s and phong´s (plastics, chromes,rims,tires,mirror,rearview) 
·lambert (ground) 
·surface shaders (planes for reflections) .

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