First production render with final gathering and a light composition made of 4 AREA LIGHTS and a 1 SPOT LIGHT rendered with mental ray . IT is my own modelling, shading,texturing and lighting work with Autodesk Maya 2013. Revolved NURBS model used as background.
I hope you like it:
--Materials (shaders) used:
·mi_car_paint_passes (mental ray material) ·phong for glass ·phongE´s and phong´s (plastics, chromes,rims,tires,mirror,rearview) ·lambert (ground) ·surface shaders (planes for reflections) .
Here are the first renders of my model mercedes CSL AMG for mental ray materials testings and final gathering ligthing, in this case with physican sun & sky. Soon I will post more images with Image Base Lighting (with HDR) .