miércoles, 19 de junio de 2013

Production render v.1.0 for the car

First production render with final gathering and a light composition made of 4 AREA LIGHTS and a  1 SPOT LIGHT rendered with mental ray . IT is my own modelling, shading,texturing and lighting work with Autodesk Maya 2013. Revolved NURBS model used as background.

I hope you like it:






--Materials (shaders) used:

·mi_car_paint_passes (mental ray material)
·phong for glass
·phongE´s and phong´s (plastics, chromes,rims,tires,mirror,rearview) 
·lambert (ground) 
·surface shaders (planes for reflections) .

Action animations.

Action animations in 3DS Max 2014, jumps, flips, ect.






Mercedes CLS AMG first materials (mental ray and maya shaders) testings.

Here are the first renders of my model mercedes  CSL AMG for mental ray materials testings and final gathering ligthing, in this case with physican sun & sky. Soon I will post more images with Image Base Lighting (with HDR) .